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	<title><![CDATA[0xbt: Smarthuiyuan's blogs]]></title>
	<link>https://0xbt.net/blog/owner/Smarthuiyuan?offset=60</link>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/167919/i-meanthis-game-is-constructed</guid>
	<pubDate>Fri, 04 Sep 2020 06:09:10 +0000</pubDate>
	<link>https://0xbt.net/blog/view/167919/i-meanthis-game-is-constructed</link>
	<title><![CDATA[I meanthis game is constructed]]></title>
	<description><![CDATA[<p><br />Shifting construction and crafting seems like the perfect way to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.rsgoldfast.com/">RuneScape gold</a> top off those reworks. Trying to put them before another reworks want wind up in a not as developed end product. It is great to see that the OSRS platform obtaining some needed refinements to the ability. At this point, however, they appear to be on another, divergent path from RS3. I think that is a good thing for everyone.</p><p>Our characters are Beginning to look like those of OSRS</p><p>I know they said it would be a great deal of work to switch the body model, but I don't see it being impossible to at least update the faces and attributes. It would not change the dimensions or height/position so it shouldn't influence any gear. Reminder: Chat-heads are a thing, and there is an insanely enormous amount of those. Consider your player kit: hairstyle, beard, hair colour. The majority of these would have to be changed to reflect the newest versions - also female personalities have horse legs. If they're going to update the head, they might as well update the body - which, again, is a huge undertaking.</p><p>Ok but just like if every gambling company said it would be a lot of work to update models all MMOs would still have models from the early 2000s. There comes a time when the face of the game is indeed outdated and awful that its hurting your brand a lot. Tell me someone who doesnt play Runescape will examine the personality on the best and be like"looks trendy want perform". I meanthis game is constructed upon practically ancient coding techniques and also a habit in-house system. That being said - I agree that they could do something - but I'm just stating why they stated they wouldn't, and <a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.rsgoldfast.com/">Buy RS gold</a>, at least marginally, logically makes sense.</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/166228/i-know-that-some-of-you-perform-eve</guid>
	<pubDate>Wed, 02 Sep 2020 08:39:55 +0000</pubDate>
	<link>https://0xbt.net/blog/view/166228/i-know-that-some-of-you-perform-eve</link>
	<title><![CDATA[I know that some of you perform Eve]]></title>
	<description><![CDATA[<p><br />I know that some of you perform Eve. How does it feel to be a part of a group that produces a whole new universe for&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.fastisk.com/">EVE Echoes ISK</a> a brand new market so people may experience what we have experienced over the years? What do we feel when developing a world that is new? I believe most of us have a exceptional world in our minds. We need to provide the perfect world. Are you really going to play with this beautiful game with us after launching? What are your plans? You will not know who we are, although most of us are. Let's destroy each other in space?</p><p>Eve Echoes - Plex exchange rate control, currency subscription, character customization and more</p><p>Toward the end of summer, the launching of the mobile MMORPG Eve Echoes is due to happen. Developers from CCP Games and NetEase Games continue to communicate revealing new details about Eve Echoes. This moment, CCP Rax and CCP Alpha answered community questions.</p><p>Would you tell me the variety of pre-registrations following testing? We are not yet prepared to split the general statistics, but pre-registration continues to gain momentum, and we expect that it will be more than one million consumers. We cannot talk about the number of gamers daily and on the internet logins. Except for that. I believe that something that can distinguish Echoes from other games is the attitude in EVE Online into various events. Will we have future activities like tournaments and events?</p><p>Yes, we have already begun planning some future events and are pleased to accept offers. Whether there are certain events which you would like to see in Eve Echoes, please feel free to share these thoughts with us through our official Discord channel. In the session, a question was about the lack of PvP in sectors with a high degree of security. This can be abused. Since players will be able to live in high-sec in security, are some countermeasures planned? For example, the declaration of war?</p><p>At the phase of Eve Echoes, we would like to make safe training ground for players. We need them to get an opportunity to experience Eve Echoes of being attacked immediately after departure from the station minus the chance. Resources in these areas are not as rewarding as those situated in systems with a non or low degree of security. They don't meet the requirements of seasoned capsuleers. This and other things will force players to proceed to systems to interact with other New Eden residents.</p><p>We've heard players' concerns regarding the ability to move between high and low security systems and are exploring how to fix them. We encourage our clients to discuss suggestions and opinions on this subject. We are after the free EVE Online game model, when players on alpha accounts can purchase plexes for earned claims to update their account to omega. Will CCP and NetEase be in a position to control the plex class in the industry so that its worth is not overly inflated, which makes it difficult for mid-level players to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.fastisk.com/">Buy EVE Echoes Items</a> purchase?</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
</item>
<item>
	<guid isPermaLink="true">https://0xbt.net/blog/view/166227/i-know-that-some-of-you-perform-eve</guid>
	<pubDate>Wed, 02 Sep 2020 08:39:54 +0000</pubDate>
	<link>https://0xbt.net/blog/view/166227/i-know-that-some-of-you-perform-eve</link>
	<title><![CDATA[I know that some of you perform Eve]]></title>
	<description><![CDATA[<p><br />I know that some of you perform Eve. How does it feel to be a part of a group that produces a whole new universe for&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.fastisk.com/">EVE Echoes ISK</a> a brand new market so people may experience what we have experienced over the years? What do we feel when developing a world that is new? I believe most of us have a exceptional world in our minds. We need to provide the perfect world. Are you really going to play with this beautiful game with us after launching? What are your plans? You will not know who we are, although most of us are. Let's destroy each other in space?</p><p>Eve Echoes - Plex exchange rate control, currency subscription, character customization and more</p><p>Toward the end of summer, the launching of the mobile MMORPG Eve Echoes is due to happen. Developers from CCP Games and NetEase Games continue to communicate revealing new details about Eve Echoes. This moment, CCP Rax and CCP Alpha answered community questions.</p><p>Would you tell me the variety of pre-registrations following testing? We are not yet prepared to split the general statistics, but pre-registration continues to gain momentum, and we expect that it will be more than one million consumers. We cannot talk about the number of gamers daily and on the internet logins. Except for that. I believe that something that can distinguish Echoes from other games is the attitude in EVE Online into various events. Will we have future activities like tournaments and events?</p><p>Yes, we have already begun planning some future events and are pleased to accept offers. Whether there are certain events which you would like to see in Eve Echoes, please feel free to share these thoughts with us through our official Discord channel. In the session, a question was about the lack of PvP in sectors with a high degree of security. This can be abused. Since players will be able to live in high-sec in security, are some countermeasures planned? For example, the declaration of war?</p><p>At the phase of Eve Echoes, we would like to make safe training ground for players. We need them to get an opportunity to experience Eve Echoes of being attacked immediately after departure from the station minus the chance. Resources in these areas are not as rewarding as those situated in systems with a non or low degree of security. They don't meet the requirements of seasoned capsuleers. This and other things will force players to proceed to systems to interact with other New Eden residents.</p><p>We've heard players' concerns regarding the ability to move between high and low security systems and are exploring how to fix them. We encourage our clients to discuss suggestions and opinions on this subject. We are after the free EVE Online game model, when players on alpha accounts can purchase plexes for earned claims to update their account to omega. Will CCP and NetEase be in a position to control the plex class in the industry so that its worth is not overly inflated, which makes it difficult for mid-level players to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.fastisk.com/">Buy EVE Echoes Items</a> purchase?</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/165279/i-can-clarify-this</guid>
	<pubDate>Mon, 31 Aug 2020 03:59:03 +0000</pubDate>
	<link>https://0xbt.net/blog/view/165279/i-can-clarify-this</link>
	<title><![CDATA[I can clarify this]]></title>
	<description><![CDATA[<p><br />Typically, the bots were coded overly auto accept the difference can't be told by the bots and pvp queues, the telling for&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mywowgold.com/Wow-classic-Gold.html">wow classic gold</a> which spawns at the same place a party invite does. The summon out of a warlock portal also looks in this same spot, which is WOW players are able to muster them. With that, the bots for pvp will also be typically coded also car attack any enemies that strike them, or nearby party members to maximize the honor gain from battlegrounds. By exploiting this behaviour, WOW players are able to get robots to spend hours murdering civilian NPC's to destroy their honor. The cost of this is one real player also loses the identical quantity of honor, but for WOW players not spent in PvP, it's an easy trade.</p><p>I can clarify this. Fundamentally, when you lineup for a battleground, there is a popup at the middle of the display with an"enter battleground" and"depart queue" option. So they're programmed to click the area of the display where the battleground button is the bot technology appears to be simplistic. But inviting a person to a group will provide you the same popup, with"accept" and"decrease". It can not tell the difference. I agree a lot of bots have screwed this manner although it's a security flaw that is massive, so silver lining I suppose?</p><p>Perhaps to group up with other bots, or leech off pursuit growth and mob tags from folks who (they assume) don't understand any better? Though, yeah, I am slightly suspicious that it also seemingly auto-accepted the rally (you're supposed to find a confirmation prompt), and somehow the person who had been running the bot also never realized their ranking was getting tanked.</p><p>On the one hand, with played Vanilla until it became WOW Classic, I must laugh in the bot scourge. Bots were a scourge back then, too, but my nostalgia demands I assert it was since Blizzard was underfunded, as it'd just been a year or 2 since the launching of WoW and their most profitable years were still ahead of them. I've fond memories of the neighborhood bot threads on pvp servers, where ally and horde goes to report individuals they saw botting so as to put hits on these people the other faction would gleefully take. Really, the very first cross-faction cooperation to ever happen on pvp servers was that the communal effort to fuck over bots. So, really, it is the WOW Classic encounter to need to manage botting.</p><p>However, on the other hand, it stinks that they refuse to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mywowgold.com/Wow-classic-Gold.html">cheap classic wow gold</a> answer that properly now that they have the resources, experience, and cash to fund the measures to block the bots. Also, with bots having shown they were so profitable on live, it's obvious that botting in WOW Classic would likewise be an issue. So it's disgraceful that they'd even consider letting it get so bad.</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/164315/player-progression-is-garbage</guid>
	<pubDate>Fri, 28 Aug 2020 06:13:31 +0000</pubDate>
	<link>https://0xbt.net/blog/view/164315/player-progression-is-garbage</link>
	<title><![CDATA[Player progression is garbage]]></title>
	<description><![CDATA[<p><br />This sport has more jumbotron options than Madden has pre-built relocation teams. I can't even fathom how amazing it is to have that level of depth and&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">mut coins madden 21</a> customization in a Madden. It's so disappointing today going back to Madden and seeing exactly what it is like. The pre-designed relocation teams, the 5 stadium options, the Madden 20 generic faces, it is all so disappointing. Man, I hope we could see a Madden one-day like 2k. I understand some older Maddens had mild years more customization than it does today, but man, 2k20 was a real eye opener to what's possible.</p><p>What's crazy is every time that I talk to people who play 2K and not madden about how dope the 2K franchise is, they think it isn't something special. It's kind of true if you do not compare it into madden tbh. 2k has put the exact same MyLeague over and over again for years and have not fixed gamebreaking problems with it. Just like Madden that the cpu cannot manage contracts for shit so 99 percent of the nba is 70 million in the luxury tax after 2 seasons. Agency is so stupid. Bol Bol played his rookie year in my group, didn't play a single minute, and requested for 25 mil who offseason.</p><p>Player progression is garbage. It is one hundred percent based on a players"potential attribute" instead of production. 2k has great depth but the fundamentals are so fucked the game mode becomes a shitshow after like 2 seasons. Didn't even mention the glitch where centers will not sign with your team and request literal billion dollar contracts that's been in the sport for 5+ years. But the difference is that you can adjust salary and luxury size and even how much the players ask to paid.</p><p>How much each single feature progresses/regresses, how every stat simulates, player tendencies, alter rules and even how valuable selections are to groups. In Madden you're stuck with contracts that are broken and CPU, in 2k you can at least help handle that, hell in Madden the cap doesn't even grow in the year to year, possess RFAs, tenders, exceptions. The gap between the two could only be appreciated if you have tried to play with the Madden franchise.</p><p>What's crap with development being based on a participant's potential? Stat based progression is so backwards along with the XP system Madden uses is the worst progression system I've ever seen while enjoying soccer games because the 90s. Players play better because they got better, not the other way round. <a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">buy Madden 21 coins</a> literally does it as reverse as possible. I completely disagree. Guys can move from undrafted into stardom every once in a while.</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/163757/i-started-playing-wow</guid>
	<pubDate>Wed, 26 Aug 2020 07:21:31 +0000</pubDate>
	<link>https://0xbt.net/blog/view/163757/i-started-playing-wow</link>
	<title><![CDATA[I started playing WoW]]></title>
	<description><![CDATA[<p><br />Entertaining stuff. The N'Zoth growth was so dull --just endless grinding and lore that made no sense to me, along with my attempts to catch up to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mywowgold.com/Wow-classic-Gold.html">classic gold wow</a> the lore by studying online only caused me increasingly confounded. So I finally quit playing. It is a shame, because parts of WOW Classic were very enjoyable and well executed, but it seems the expansion packs just get worse and worse. I suppose it is hard to keep creative energy for 20 years around the exact same universe, particularly when you have to focus the narrative on tensions and increased bets for gameplay, but Blizzard has done a dreadful job of it IMO.</p><p>Try again in the winter. There is a completely new growth (not just a patch like Visions of N'zoth) coming out that might be a lot better. Battle For Azeroth was a huge bumblefuck. Blizzard realized way too late in the development cycle that the Azerite equipment system was poor and basically put WOW Classic on life support for the majority of the expansion to work on Rise of Azshara and Visions of N'zoth. Problem was, those stains had nothing to build off of.</p><p>So far, the changes it's bringing are huge, it is introducing a few really promising new elements, and also the Covenants that are likely to be the next"thing" after Azerite is evidently nothing similar to it. Time will tell if it'll be a massive improvement over BFA, but I typically encourage individuals to keep an open mind. Just in general. Blizzard appears to be scrambling to track right after the tragedy that has been the past couple of decades. Getting cynical all the time and supposing the worst does not really improve your life at all.</p><p>I am quite sorry. I started playing WoW in 2012 and while the cracks were showing, most of it was unbelievably good and that I was happy playing until the newest growth. It's sad that you began in the most recent expansion as well as you realize the principal issue. They concentrate on what is large and bombastic and not on that which makes sense. The stakes are raised so high that there aren't any more bets.</p><p>They supposedly wish to enhance the brand new player experience by forcing them into a new beginning zone and then to the BfA questing zones, but I have my doubts about that being simpler to comprehend... I do not mind grinding, but I feel like the reward should feel meaningful and last for quite some time. So that just is not happening in contemporary WoW. While I really do like WOW Classic more, it's hard to recommend it to individuals on a big post about the horrific customer care, lol. Thank you for leaving your thoughts!</p><p>In all honesty, the entire WOW Classic community is such a contradictory jumble. I wouldn't argue that the customer service has been great or&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mywowgold.com/Wow-classic-Gold.html">cheap wow gold classic</a> they have not badly mishandled things (ex. The Blitzchung jumble, a handful of adjustments made for WOW Classic) but they also need to manage a playerbase which can be incredibly qualified and toxic.</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/163114/i-think-you-make-a-point</guid>
	<pubDate>Mon, 24 Aug 2020 03:40:37 +0000</pubDate>
	<link>https://0xbt.net/blog/view/163114/i-think-you-make-a-point</link>
	<title><![CDATA[I think you make a point]]></title>
	<description><![CDATA[<p><br />Run: barring an AMAZING o-line, inside zone spamming is dead. You may get a yards now. DL is responsive for this and discard so. Very few times did I have to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">mut coins madden 21</a> come up and fill the hole using a LB. Strechs are more realistic, good runners can pick up yardage but you have to use the ability stick to accomplish this, no simply running around the border, you need to work for this. Read choices could be the new meta tbh, but your success depends on you mastering the skill stick. The skill stick is imo. My runners were very responsive to it and the combos you can pull off are nasty. Open area is were the art gap is currently gon na reveal. As it's entirely up to you breaking down and imagining correctly to get the tackle. CPUs on the other hand were turned off a good combo into dust.The question is: Why does mut need to cost money, such as at all? It should be just another game style in the event that you would like to, to grind out. $60 with this alluring garbage as a buy-in price is ridiculous as it stands, having in match buys beyond this (that is not purely cosmetics, we're a-ok with cosmetic micro transactions) is criminal. People today wish to compete on the internet and they're prepared to pay to do so if it will help them win. The market value for one of the top FUT teams in some contests recently were valued at around $27,000. A number of them are probably gamers that are professional and you tubers or actors or anything. All I'm saying is if you've got someone willing to spend $600 on ultimate staff packs, if-so facto that basically means that they can let 10 franchise only suckers walk away and why would they bat an eye?</p><p>This isn't emphasized enough, you can fucking golf this has to end. Madden 21 is shilled. There are legends about the value of particular items in certain matches, for example eve online or whatever you might locate a boat worth 10k in real-life money. The matter is that is not a revolving door like madden is, as soon as you buy it, it's yours for as long as you want it to be. Madden varies next to nothing from year to year and still people think there is value in dropping money that is serious. This has to be criminal money laundering scheme.</p><p>Adding 3v3 in online franchise mode would be a easy win for EA to make back some hope from their player base that is non-UT. Think about that for a second and it all becomes apparent what their motives are. Until we kill loot box card packs you can expect EA to withhold innovation. UT Squads is arguably more work than it is to have 3v3 franchise mode. There is no excuse other than exploiting gamblers for the. Eah but that is where the money is at and that EA can price out contest to get exclusive rights. From a business perspective it makes 100% sense although I really don't agree with it. Unless we get a huge number of people to quit purchasing packs then or can get supreme staff outlawed this is the future.</p><p>I think you make a point. Some of them are going to drop absurb sums of people and money over look it since the station is popular. And these same men talk up Madden to some fan base of kids each year. I think if they weewnt being compensated, they wouldnt play. As a BF player and madden player I can assure you that the microtransactions in madden are nothing compared to that which BF was. I am madden the microtransactions is only with MUT and it is possible to build a competing team without paying a dime, of&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">buy Madden 21 coins</a> course individuals who pay will attain the team a faster rate but the chance is wide open.</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/159806/rs3-has-bots-but-deals-with-them</guid>
	<pubDate>Thu, 13 Aug 2020 06:38:23 +0000</pubDate>
	<link>https://0xbt.net/blog/view/159806/rs3-has-bots-but-deals-with-them</link>
	<title><![CDATA[RS3 has bots but deals with them]]></title>
	<description><![CDATA[<p>My account has been trained by me and have had it since <a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.rsgoldfast.com/">RS gold</a> release, and the account remains on the highscores. I thought maybe its possible they transfered it across mails if thats possible. But my password reset is still on my email address when I do the forgot password on my first account. So its like that they picked up my accounts just like a lego block and misplaced it. My password resets are good to my email and accounts, but if I log in im back in tutorial island. You may of not realized you were employing a diff acc possibly or something im not sure, but when its on HS still then it signifies its busy.</p><p>For the past few days I've begun to see more and more RuneScape videos on Youtube. You know Youtube's algorithm works. Watch one thing and it urges increasingly more similar things, at least attempts. I have nothing against OSRS, play whatever you like provided that you really feel as though you like the moment. However I have yet to stumble upon one video that goes into RS3 botting problems. Is this algorithm just playing me is OSRS more vulnerable and overall devalues any legit participant activity in RuneScape?</p><p>Both games surely have bot problems but they're definitely more notable in OSRS. The bots in RS3 tend to be a lot easier to not notice since they're farming open to all content which is not part of their meta vs OSRS ones being in more frequently utilized places. Overall I'd say RS3 has rather the degree of bots you'd expect to get an MMORPG - they're there, you can notice them but RuneScape is not overrun. OSRS is surely tipping the scale being over run since the engine severly restricts their bot detection potential to silently deal with bots automatically behind the scenes. Its why the"which game is much more popular" arguements between fan boys who detest the opposing version always go round and around in circles.</p><p>OSRS will always fixate on their having a higher internet player count as evidence they are more popular, but RS3 side will constantly increase when you look at the amount of bots you can find on any particular world as proof OSRS has less real players and their greater internet count is the result of such as 75% being robots. RS3 is more exploration so nearly all the playerbase doesn't hang out which botters utilize, out of sight out of mind, locked. I haven't seen a bot in weeks. Botting remains a problem although not to the extent that it is on OSRS.</p><p>RS3 has bots but deals with them. Normally they come back after the prohibit waves that are monthly but lately a botfarms seem to have vanished. This can cause and impact of the robots; more players, more energetic black market, more illicit actors and smaller group allocated to the development signifies more exploits than you would expect are becoming. Each one of these issues has factor or a silver lining that people put up with.</p><p>More players better experience and more enjoyable activities likes minigames and Pking are played. More active black market = bonds prices higher, better for Jagex and keeps MTX away. Mor illicit actors signifies also more whistle blowers, occasionally big issues become exposed to the neighborhood in ways just like you've undergone on <a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.rsgoldfast.com/">OSRS buy gold</a> and whatnot. Smaller dev team means we get a more personal touch and communication appears to flow much better.</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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	<guid isPermaLink="true">https://0xbt.net/blog/view/158240/i-cant-think-but-i-would-love-to-listen-to-suggestions</guid>
	<pubDate>Fri, 07 Aug 2020 03:47:52 +0000</pubDate>
	<link>https://0xbt.net/blog/view/158240/i-cant-think-but-i-would-love-to-listen-to-suggestions</link>
	<title><![CDATA[I can&#039;t think but I would love to listen to suggestions]]></title>
	<description><![CDATA[<p>One of the biggest complaints concerning House Rules this season was that the rewards were trash taking into consideration. Even with that considered, OP and I agree that it was the most enjoyable mode. Games were (usually) brief and the cooldown guaranteed that opponents (and me) would not run the same plays over and&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">Mut 21 coins</a> over again. House Rules was the space for just against opponents, although both Seasons and WL have consequences if you lose games. I really don't know why it was so hard for EA to stick at their word and offer it 2 weeks. You know I would have been fulfilled w yearly. It would give you something to look forward to every month. It could take weekend league's place.Pros &amp; Captains predictions for Madden 21</p><p>So I've been thinking about who they could perform for MUT Master and Level Masters this past year. I think this will be the year that they return to crime for the MUT Master after three decades of Defensive masters (that have been amazing especially due to the feeling that these cards were tributes to gamers that unfortunately had their careers cut short or made a forfeit ). I can't think but I would love to listen to suggestions! I feel like those are big enough names to generate some excitement, but it's not taking too much out of packs to give one of them to us for free.</p><p>These are marquis guys, but they are not named Randy Moss. I feel like he is the one Wide Receiver which they wouldn't give at no cost. Out of all of these men, as MUT Master would need to be Steve Smith, Earl, or even Marshawn the one I'd like to view. I'd also be happy with any of these men. For your Level Master I think that it's gonna be a linebacker or defensive back and more than likely go defense. Of these players I highly doubt because we've had a security mut Master 2/3 years 22, it will be a safety.</p><p>I could see it turned into than anything else, and I doubt they'd give us NTL or Deion here. Of the corners I listed, I'd put my money on Champ or Rod. Should they go with a different place, I'd like to see them go with Urlacher or even Patrick Willis, but I won't be shocked if this is Shaziers card this year. I doubt they give a team captain two years straight to him, and I could see Level Master unless they make him a Journey player. For Team Captains, I believe that they'll go with almost any of those players I've recorded beforehand, except for safeties or the backs. My dream situation for Captains is a listing of Captains from each team, but I doubt that they do this, so I'd love to see these guys. The Front Seven Captain is the one I've got narrowed the least.</p><p>I would not expect a Marshall degree master since I believe that in the past couple maddens they've done only retired players/players that wouldn't naturally get an update (shaz). Beast mode may retire so I am not sure he would be chosen by them, but he has already come out of retirement. If it is an RB like earl Campbell, I wouldn't be shocked, along with also my figure that I've needed for a while is Terrell Davis. I get what you're saying. Marshawn is on my dream list for MUT Master. I believe he and Kam would be the two least likely to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">cheap Madden nfl 21 coins</a> acquire a card. I'd really like to see if they do not go Broad Receiver, Earl get it.</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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<item>
	<guid isPermaLink="true">https://0xbt.net/blog/view/156613/sad-to-see-so-many-on-the-beta-forum-complaining-about-it</guid>
	<pubDate>Sat, 01 Aug 2020 03:40:40 +0000</pubDate>
	<link>https://0xbt.net/blog/view/156613/sad-to-see-so-many-on-the-beta-forum-complaining-about-it</link>
	<title><![CDATA[Sad to see so many on the beta forum complaining about it]]></title>
	<description><![CDATA[<p>In reality I will blitz my front and place my DBs in deep blues and cover 3 routes with one safety. That's not just unrealistic dB or no linebacker can cover routes period, but asserting that it's some thing to do is funny because it's not hard to do or master I could instruct you in 5 minutes. If you guys need a game this type of&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">Mut 21 coins</a> change will lead to this was required for many years it is finally happening. Sad to see so many on the beta forum complaining about it. Of course by coming into a match of regs from 99spd cards, this atmosphere will be inflated.</p><p>I am perfectly fine with the new usering becoming more realistic but the defense in outside of that is too underpowered. Corners and safeties take too much time to react in zone. I scored pretty much every drive except for ones that I have fumbles or sacked. I agree the actual zone logic was pretty bad, cpu defenders can be out of place and they do not respond, but offense sometimes didn't respond so there is definitely some bugs not realizing that the ball is in the area. Im not gont lie that the beta was not enjoyable for me.</p><p>I played a few hours of H2H and was always getting screwed by way of a gappers from cover 0 nickel set. Blocking the RB ID the Miketeams did nothing. Do not even have time to throw slants or horizontal paths. I 100% agree. It was refreshing to play with the beta since all my paths weren't cutting off, and an offense could really run. I ran against individuals who were trying to play like it's 20 with sending 7 or 8 and trying to consumer a security, not only did I flashlight his blocking assignment was really picked by that although my RB. I only had a few minor bug. Can't wait for the fall tho.</p><p>Frankly from my prospective is it just as polished as madden beta. Idk if you participated in a beta before or not though. Otherwise, I'd say Madden 21 felt roughly 75% glossy. My judgment is: passing: the most fluid and realistic I've seen in years. Where the WR will let the ball hit them but that'll be patched, there hangs. Precision passing seems fine tuned and you can hit tight windows like throws because THP now additionally affects the speed of the ball, and the user LB is badly nerfed. They kept on to balls a lot more frequently time I dropped them was once I got smashed as the pass was grabbed by me.</p><p>Run: barring an wonderful o-line, inside zone spamming is dead. You may receive a yards now. DL shed so and is much more responsive to it. Not many times did fill the hole and I have to come up. You've got to use the skill stick to do no more just running round the border, you need to work for this although strechs are more realistic, good runners can pick up yardage. Read options might be the meta tbh, but your success depends on you mastering the ability stick. The ability stick is amazing imo. My runners were very receptive to it and also the combos you can pull off are dreadful. Open area is were the true art gap is currently gon na show. As an individual defender I never got placed into automobile juke animation it's solely up to you breaking and imagining correctly to get the tackle. CPUs ankles, on the other hand were turned into dust.The question actually is: Why does mut have to cost money, such as whatsoever? It should be another game mode to grind out if you would like to. $60 for this alluring garbage as a buy price is ridiculous as it stands, using in match buys beyond this (that isn't purely cosmetics, we are a-ok with decorative micro transactions) is criminal. People today wish to compete on the internet and they're willing to pay to do so if it helps them win. The market value for one of the FUT teams in some competitions were valued at around $27,000. Some of these are players and you tubers or celebrities or whatever. All I'm saying is if you have someone ready to&nbsp;<a style="font-family: 'Microsoft YaHei'; font-size: medium; font-style: normal; font-weight: 400; text-align: start;" href="https://www.mmoexp.com/Nfl-21/Coins.html">cheap Madden 21 coins</a> invest $600 on ultimate team packs, if-so facto that basically means that they could let 10 franchise only suckers walk off and why would they bat a watch?</p>]]></description>
	<dc:creator>Smarthuiyuan</dc:creator>
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