I have experience with RuneScape gold MMO private servers : 0xbt
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I have experience with RuneScape gold MMO private servers

    Rskingdom


    Great questions. I have experience with RuneScape gold MMO private servers over the years breezed through this challenging location. There are no physics calculations host side, at the present time it is all just distance tests. It's all validated to deter any kind of customer side data that was false. Scaling it to thousands of users is another story, although it runs fine now. This is harder to test in the minute but it's using a fast media library that is lightweight, simply add some multithreadijg in and it should be enough on a server that is fast.

    Fine, how are you loading the 3D world on the server? I assume you have space checking with objects in the world and the floor? Ita pain to programm of this ontop of.net? :D Are you really going for"smaller servers" or do you want to implement layering or perhaps single shard servers, such as eve or double universe? Have you left your mind on the type of battle system you want to execute yet? If you use TCP or UDP I figure tab target or action based, this restricts.

    Looks interesting, but the dreadful Minecraft images are killing it. Honestly, Old School RuneScape looks better mainly because things do not look blocky, simply lacking detail. Your characters are the worst, the entire world appears better than the figures. Aside from that I like the 360o appearance of things, I can't tell if you use point-and-click or WASD, but either way, it feels way more responsive than buy rs3 gold, which feels like a lagfest. I guess the UI will undergo a few changes as well, but so far so good.