To create the Dofus Kamas conversation system : 0xbt
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To create the Dofus Kamas conversation system


To create the Dofus Kamas conversation system more exciting and flexible, Suffering will directly depend on the Sacrier's Vitality. Every Vitality tier will correspond with a Suffering level: for instance, a Sacrier at 50% to 40% of its max Vitality will have its Suffering at level 6. The Suffering can no more be unfavorable, and ranges from 0 to 10, with each Suffering tier/level granting bonuses ( on final damage dealt and decrease of final damage endured ) of rising importance.Sacriers cannot cope substantial amounts of harm (nor decrease them) while using their Vitality; instead, they will need to take risks and suffer damage to have the ability to benefit from such bonuses, which translates into a more precise representation of their'berserker' function Sacriers should perform.

Thus, this brand new Suffering system allows Sacriers who willingly place themselves in harm's way to become rewarded, along with also a Sacrier at death's door will be too large of a hazard, impossible for its enemies to dismiss.

I really don't think it's actually intended to create sense that is entire as is normal using anomalies or paradoxes. If you think this is bad try getting behind Oropo and the entire Eliotrope time paradox where they can't do anything that may alter history that would remove them out of existence but in precisely the exact same time that it seems made out to be that Oropo is the one supporting the events that eventually lead to the creation of their Eliotropes(and other things such as Nox) since they had been shipped back to the beginning of time but they couldn't have existed without Yugo using the Eliatrope Cheap Kamas Dofus Retro. It is to give a headache to you and it doesn't really make sense either, however much you consider it and go over it.