Path of Exile 2 may have a year or more to land, but while we wait, Grinding Gear Games has not made a quarterly update to their free action role-playing game. Last week, I talked to studio managing director Chris Wilson about the upcoming Challenge of the Path of Exile.
Like many extensions of Path of Exile, Delusion is about players challenging themselves on their own terms and deciding how much, if any, they want to play with the new system and quirks. When Delirium is released on March 13, players starting new roles in the Delirium League will find fragmented, creepy mirrors scattered around the world, and behind them a vaguely dim image of themselves. Although there are still many players who like to play this version and are willing to buy POE Currency, after all, it is still very good overall.
Those who are really seeking punishment can walk through the mirror and then play the boss of the main story in the mist, which greatly increases the challenge of any given boss fight. Wilson showed me what happens when Delirium meets the Brine King, which is mainly a sea god similar to a crab. Ol'Briney is indeed terrifying, but under the influence of Delirium, the super-large crustaceans have acquired some nasty new abilities, such as the huge spectrum of characters ejected from their shells Assault you. This is a strange twist, and I can't wait to see Delirium's effect on other battles.
There are some new gems in this update, called Cluster Jewels. They are different from our common POE Orbs in the game, they are caught on the edge of Path of Exile's infamous passive skill grid. Generally, you can collect jewels that make minor adjustments to nearby nodes on the passive grid, but Cluster Jewelry adds an entire cluster of nodes, effectively expanding the passive tree in all new ways. Some even come with additional extension points that allow you to link multiple Cluster Jewels together to create almost brand new custom character classes. By placing these jewels on the edge of the skill tree, you will create a new branch on the less-traveled course progression path, allowing you to invest in new statistical adjustments and even redefine some characters.
The way these new Cluster Jewels change the path of Exile's metagame is fascinating, and I'm excited to see what new characters this system brings. If widely accepted, I can see that it has become a standard part of the Path of Exile's complex interlocking system.
Usually, when a new Path of Exile league starts, the previous one is either completely removed or separated into a broad endgame. Not this time. Because the previous Metamorph Alliance (where you collect monster organs for alchemy to make custom morph boss fights) is so popular, Grinding Gear Games made it semi-regular. You won't establish a boss in every area you walk through, but opportunities often arise.
The last half of the update, Atlas the Conqueror, will also be retained. There have been some improvements to this complete overhaul of the World Atlas endgame, in which the UI has been adjusted to make the main conqueror bosses appear and where your choices have brought them closer. Interestingly, the deli effect is also designed to work with any other kind of endgame event, which means that the most focused loot hound can multiply the difficulty and loot.
For those who are waiting to learn more about Path of Exile 2 news, I am sorry to be the bearer of the bad news, but due to coronavirus concerns, Wilson said that at least one team that has switched from expansion to sequel production has been temporarily closed and production has been released Slow pace However, for Grinding Gear's main team, development work continues as usual. But I think during this period there should still be a lot of players who need a lot of POE Items while waiting. I think this is a good phenomenon.
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