Path of Exile 3.11 Harvest Alliance will be released on June 19 : 0xbt

Path of Exile 3.11 Harvest Alliance will be released on June 19

The challenge of the POE Delirium League is coming to an end, and the developer Grinding Gear Games has also released the details of the next update, which lasted about three months, reminding the exiles to prepare for the June update.

The new extension of POE is Harvest. It requires players to plant seeds in the garden, but the harvest is not fruits or plants, but dangerous monsters. Not only that, you also need to fight them and get what you want from them. In Harvest, it introduces new skills and mechanisms to function, similar to the system of obtaining resources through agriculture and crafts. In a garden called Sacred Grove, your task is to find seeds, sow, grow into various monsters, and finally destroy them yourself.

You can find a seed cache in each area you explore, which will generate a level 1 seed to be planted, and after killing growing monsters, they will also generate a higher level seed, allowing you to continue planting and killing monster. Harvest's alliance mechanism. With so many changing league mechanics, this will definitely bring interesting gameplay. The monsters killed by you can provide you with Lifeforce to make recipes, that is to say, you can completely customize the battle according to the character's ability and the POE Trade Currency and rewards sought. In order to gain more vitality, it is necessary to plant more types of seeds.

Compared with the previous expansion, this is a simplified league, and even low-level players have the same opportunity to obtain advanced equipment by planting monsters. Moreover, various in-game resources, such as POE Currency, can be obtained in the game, and are not affected by previous external resources. Therefore, this is also a good update for those who have just started playing Path of Exile.

Vitality is undoubtedly one of the most important elements in the Harvest League. It will be used as a handicraft resource for players to make various valuable POE Items. Each monster you kill can provide you with production options, and the production will make Lifelife a material and potential.

When it comes to potential, it will appear at any stage of the game, allowing players to get better resources and POE Currency reward tasks with less energy, and get more opportunities to collect XP and accumulate valuable currency For more advanced resources.

The seeds in the garden can be obtained from the seed bank or dropped from the growing monster. Some seeds can grow spontaneously, but the vitality generated by the foreign seeds can be collected together with various pipes, condensers and diffusers for the garden Fertilize.

To make it more versatile, a lot of branding skills have been redesigned and three new brands have been added, which is very different from past brands. Currently, Brand Recall is no longer dominant, but a useful tool to use with many new options. The three new brands are Arcanist, Penance and Wintertide.

More importantly, Harvest also made changes to the passive skill tree, resulting in a large number of build diversity and many new builds, as well as new significant clusters, which can make the skill tree have more gains. It is worth noting that the newly added POE Currency include craft options, new skills, auxiliary gems, equipment and weapons, brands, and unique items in the June expansion.

POE 3.11 Harvest will launch on PC on June 19th, PlayStation 4 and Xbox One will be released on June 24th, before that, we can view all the contents.