Are people forgetting that Naxx was an exceptionally exclusive raid which just a small number of the populace got to encounter, much less clear? Re-making it for Wrath was a good idea, but I wish they had retained access to classic wow gold the lvl 60 version , for retro-raiding purposes.From some random record I discovered, 136 guilds downed KT pre TBC. Unsure about how correct this listing is however.
That is a total of ~ 5000 individuals if we assume 40 people per guild.Pretty sure vanilla had over 500 000 players that are active. I frankly believe that only a couple of% actually killed any bosses at all in Naxx. However, I dont understand what you want to call a huge amount. 5000 individuals can be known as a huge amount of you want to.1 percent of raiders is the number that is usually thrown around.
The majority of players throughout vanilla never even hit level 60, and also the vast majority of those that did never put foot in a raid instance.Well the only issue is the fact that it was too easy. You're right because nobody must experience it, but it held a certain heritage of exclusiveness and difficulty in vanilla. Simply speaking, it was cool. The rerelease of this was not very cool. It was faceroll easy. I had been in a very casual guild and we cleared it no more problem in possibly 2 raids. This wasn't cool, whatsoever.
The sartharion struggle (particularly with 3 dragons up) though, that was very fun. That fight was how the struggles in Naxx should happen to be tuned.Not overly. I left in BC so when I arrived back I needed to buy gold classic wow rebuilt a guild and Naxx was a fun challenge to get a new raid in levelling equipment. We spent a couple months making it on farm, other raids like Ulduar provided a wonderful challenge when we had our roster firmed up and working together.Blizzard has been facing a reasonable amount of criticism from gamers at the time for having invested a great deal of funds in raids that were experienced by very few players.
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