The success of Animal Crossing is inseparable from a culture of free innovation : 0xbt

The success of Animal Crossing is inseparable from a culture of free innovation

    Ellenpictach

    KYOTO, Japan - Few things reigned supreme annually dominated with the pandemic that is comparable to Animal Crossing: New Horizons, Nintendo's newest installment with the long-running series which has been credited with saving the mental health of such stuck in their homes for weeks at a time.

    Despite the lofty heights, the overall game has reached, surpassing 26 million units sold since its release in March of recently. During this time and even at this moment, buying ACNH Items is a hot topic. It comes down from humble beginnings, spawning from an open-minded corporate culture that encourages out-of-the-box ideas from employees.

    For those unaware of the phenomenon, Animal Crossing is usually a social simulator game that gives players their particular deserted islands to customize. Other players, or "villagers," can visit the Hawaiian islands and talk with each other. This generates a new world for individuals that are often left isolated and should not visit relatives and buddies during times of government lockdown.

    The idea for the sport - and others - was inspired by the idle chatter among colleagues at Nintendo's team, a typical occurrence for the company's headquarters throughout KYOYO. These seemingly bizarre conversations are a regular affair at Nintendo's development division. The threads aren't expected to go to any plausible conclusion, but what they have to generate are bursts of insights as participants continuously spitball pet theories.

    From their experiences, they two your concept of an open-ended game where players can socially connect to each other. This feeling of innovation transferred through generations of Nintendo employees in addition has led Animal Crossing to become a hit series.

    In addition, Nintendo will not be distracted by sales figures. Once the product enters this market, the company will hold a seminar before understanding any sales trends. The idea is that if there is usually a deadline for delivery, then a satisfactory product cannot be developed. This kind of thinking believes that even if the new idea falls within the scope of the business, it will not have a great impact on the existing products. This method has attracted some famous game creators.