From MUD to MMOG: The making of RuneScape : 0xbt

From MUD to MMOG: The making of RuneScape

    Yucca195
    By Yucca195

    When he was obviously a boy, we were young in Nottingham, England, Andrew Gower couldn't afford to buy each of the video games he planned to play. Rather than mope, he rallied. A wunderkind programmer, Gower created his or her own versions of the extremely popular games, pieced together from OSRS Gold clues printed in text and image inside the pages of computer game magazines. Gower's undertake Lemmings—the 1991 Amiga game which was developed by DMA Design six years prior to a studio made Grand Theft Auto—was his masterwork. "I was happy with that game," he tells. "It was the initial [computer game] I’d made that didn't seem like it had been assembled by a kid."

    Gower would mature to become, regarding his brothers Paul and Ian, the co-founders of Jagex Games Studio and creators of that flagship title RuneScape. It's on the list of longest-running massively-multiplayer games (MMOG), by which players quest together over the Internet in a very fantasy world that, like Facebook, carries on rumble and function even though an individual logs off.

    Launched in 2001, the initial version from the game looked rather such as a fantasy-themed version of The Sims. Characters were viewed from the RuneScape Gold divine camera, looking documented on the action from an isometric perspective. RuneScape takes place within the world of Gielinor, where gods roam among men. The game eschews a linear storyline, allowing players setting their own goals and objectives. Now to use third iteration (the essential game was superseded using a new version both in 2004 and 2013, as both versions upgraded its graphics and overhauled the main code base), RuneScape has reached an enviable milestone within the fickle realm of MMOs: 10 years old.