To are able to him, we blasted our way through ship patrols of other Sith officers : 0xbt

To are able to him, we blasted our way through ship patrols of other Sith officers

    AmyStephen
    By AmyStephen


    To are able to him, we blasted our way through ship patrols of other Sith officers and droids loyal to your captain, using precisely the same tactics that served us well when we ended up playing solo: "pulling" only small multiple close-together enemies by drawing only their fire, working on killing that small selection of quickly, healing ourselves up, and carefully drawing out the following group. Somehow, a way, we found ourselves naturally falling in the role of group leader, and also by "group leader" we mean "that you jerk who always pulls a whole new batch of enemies slightly SWTOR Credits before other people are completely ready." Maybe it had been because we had been confident inside our character's powerful skills, or maybe it had been because i was impatient to get from the flashpoint and get back in more with the bounty hunter's story quests. We couldn't explain to you.
    In the group, we totally role of your frontline fighter, setting out most fights while using death from above capacity to knock down and simultaneously damage numerous foes inside the enemy group as you possibly can, then getting back in close to spray our enemies that has a debilitating flamethrower blast (hopefully causing them to cower in fear and, being a result, to never attack our party), then finishing one of these off using a rocket punch upside your head. Occasionally, we'd fall back while these powers were recharging and make the pressure on our foes with all the basic rapid Star Wars the Old Republic Credits shot power as well as a missile blast or two. When facing larger battle droids, which can be resistant to knockdown-based attacks and still have tons of health, we found ourselves opening in the fight having an electrodart to stun them then using the rail shot power to deal just as much damage as it can be. Sadly, larger adventuring parties for higher-end dungeons have yet to be implemented from the game, so groups inside the version we played were tied to an upper cap of four years old characters, without room for companions. Thankfully, inside a party situation, every surviving character has the capability to resurrect some other fallen comrade, no matter profession--as long as not everybody dies inside a fight, really the only survivor can eventually revive everyone.