The clerks will those keeping the store, fixing cracks in the ceiling, stocking materials and money. The employees will be out on the RS gold front lines getting materials for the shop. Logs, Ore, Bars, Runes etc.. The owner will then buy the items from the workers, who are formally part of the buisness. Accountants are the ones who take money to the bank, compute daily income and provide revenue during certain intervals in time. They're also the financial consultants to the Owners. The Owner of the buisness can fire any employee at any time. Just to make it more clear... The 3k trading limitation every 15 minutes DOES APPLY IN POS!
Certian Skill Capes For Freeplayers. You might be woundering what I mean by this. I beileve that freeplayers must have acess to any of the 9 (or so) skillcapes held by any of those skill masters. Obtaining level 99 of almost any skill is, without a doubt, and very tedious task, however, free players also have a hard time (and in certian cases have it somewhat tougher than associates, due to a few of the best coaching methods being members only).
Though it's very hard for freeplayers (and members for this matter), it can still be done, and I beileve some freeplayer who manages to do so should be rewarded just like anyyone. A few points of why this might be a good idea: It does not influence members (or anyone not interested in acheiving lvl.99 in anything) in any critical manner.
Its a minor upgrade, making it easy for Jagex to finish (if this comes into effect, which is,) It supplies a reward for getting lvl99 at a skill to anybody, possibly making that person motivated to keep moving. It still allows most of the skillcapes members simply, making skill capes nevertheless be semi-member. Cooking -Prayer. If anybody has some feedback on what I have said here, please inform me. I'd love to find a way to inquire Jagex about this, however I am not a part. If there are any members who agree with me (or see my point on this topic) It'd be greatly apreciated if you can tell Jagex relating to this. Thanks for reading everyone.
You CAN choose to produce players drop their items when they expire. We should not let players abuse this minigame for transfering things to one another, so others won't get to collect the loot, but it'll make the battles a reasonable bit more insecure. If you are in a very rich clan that doesn't mind risking its great armour, you can use this to provide yourselves an edge over clans that daren't fight in anything pricey.
However, what's the point of falling items in the other side can't accumulate the armour, therefore, I've got a little proposal. If one clan challenges another clan, they must first pay 1/2 of the purchase price of the armour they are bringing in, however, when you die, every item has a 1/5 chance of being ruined. The"pot" or the lump sum that buy RuneScape gold is collected from the losing side is distributed accordingly.
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