Path of Exile: The Legion invites players to defeat all NotValhalla : 0xbt
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Path of Exile: The Legion invites players to defeat all NotValhalla

The core of the eternal conflict, the core of the Path of Exile's upcoming free army update, is not a different style of Vikings, but it is close enough to be invaded and robbed. It will hit Grinding Gear Games' free action role-playing game on June 7th and replace the current integrated league. The Legion added a new quarterly source of loot and experience to the world and permanently improved the melee fighting of the game. This is usually a bunch of new skill gems, unique items and rebalancing that make early game monsters scary again. See the trailer below.

The upcoming Legion League will last for three months and will be split into two halves. You can practice at your own pace while upgrading, which is a very advanced aspect for the endgame players. When you work in the regular story area, you will encounter crystal boulders. Touch them and you will temporarily enter the permanent conflict area, where you can see the past army of Wraeclast freeze in time. By hitting these frozen soldiers, when the timer runs out, you will mark them back and you must hit everything you mark.

This system has some risk/reward balance. You may bring back too many extra enemies, causing you to be trampled because of unprepared battles, but if you do, it is entirely your fault. Similarly, if your goal is too low, you may only get a meager POE Currency. Many players believe that the integrated alliance becomes too cumbersome to handle easily and forces players to speed up areas where they prefer to slow down. The goal of the Legion is to solve this problem and let the player choose the strength of their side missions without too much fuss.

Once you defeat the endgame, you can directly invade the permanent domain conflict by killing enough soldiers from various historical armies to assemble a complete military badge. You can use the final game map device to combine two to four badges and fight up to five entire troops at the same time. Obviously, this can be very difficult, but it is also a huge source of spoils. It should also look very spectacular and give you a corpse deep in your neck. In addition, you technically killed the deceased, so there is no reason to feel sad?

The upcoming melee reform is a big deal. It should be a satisfactory blow to the hammer because it is raining on them. Melee attacks will hit multiple close-range targets and respond faster, allowing the player to cancel the attack animation at the beginning and end. Motor skills are now activated immediately. This means that you are more mobile and able to physically evade oncoming attacks, not just using your face to cover everything. The mouse should also be easier, because once you die, holding the attack will automatically switch the target.

In order to balance these swept buffs, Grinding Gear has returned and given the game's early enemies to the blurred Dark Souls inspiration. The attack is now much harder, but more is the telegraph, giving you a chance to escape. Maybe not as cool as Diablo 3's dodge scroll button, but it will do so. In addition, the attack animation has been thoroughly checked, looks more diverse, and moves smoothly as your attack speed passes through the roof. They also canceled the 95% accuracy limit, so they can avoid "serious misses."

Some of the new POE PS4 Orbs and skills in this update look interesting. Grinding Gear has two new "prototypes" for: Blood and Sand Gladiator and Angry Warrior add new skill gems. The former has an attack that switches between two poses with different attributes, while the latter gains a major gain as long as you can maintain a single kill combination. Aunkuna's Will is a new and unique item that allows you to summon zombies without the need for a corpse. Even better, they count as corpses that are compatible with spells such as Detonate Dead. My brain only draws the possibility from that one.