Path of Exile: Legion release time-displaced army and combat rework : 0xbt

Path of Exile: Legion release time-displaced army and combat rework

Path of Exile: The Legion will focus on five nominal legions. These troops are trapped in the field of eternal conflict and can meet through the eternal boulders. Once the player activates these boulders, they will have a few seconds to pull out as many enemies and bins as possible.

Path of Exile: The name of the game in the Legion will be risk and reward. Players will have so much time to decide to save, kill, and become a trophy soldier, and then Buy POE Currency and rewards. Will gamers release a weaker enemy battalion to get fewer rewards and easier battles, or will they chase elites who plunder powerful loot and hit like an avalanche? As the site claims, "Legion gives you complete control over risks and rewards."

Since Path of Exile is the spoils of killing enemies, the Legion will include several treasures worthy of new items. While players can use random gear at any time, they should also pay attention to enemies that display unique symbols because they will discard specific items.

In addition, players who want to ensure that the trophy can equip with an incubator will drop a powerful POE Items after the player kills an enemy of the Legion. However, gamers still need to plunder the nursery from the enemy.

In addition, lucky players may find Legion Jewelry from enemies in the eternal conflict area. These POE Chaos Orb, when inserted into the passive skill tree, will modify the passive skills to a certain extent, allowing the player to customize the character in ways never before possible.

If the Path of Exile: the Legion only includes the nominal Legion and their spoils, that's enough, but Grinding Gear Games also plans to introduce some melee combat transformations. Sports skills will be instantaneous; attack animations can cancel, melee attacks will hit multiple enemies, to name a few improvements. Besides, early game monsters will be rebalanced with better artificial intelligence and end of attack to complement melee transformation.