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While this improved the boredom issue of folks playing the very same areas repeatedly, it created a totally new problem that we hadn't seen before: articles difficulty entitlement. It was rather frustrating, watching people intentionally sabotage their own development and then getting mad about it. Eventually we realised the truth: the game layout was to blame and needed to change. We had to PoE currency locate a system that created players feel great about playing at the ideal level for their own progression.
Concept Art in War for the Atlas
One of the most intriguing thing for a great deal of fans is to find the concept art that developers start with and to compare it to the way it finally ends up when started. The PoE website has another series of pictures from the art group to flaunt things that can be found at Atlas Supporter Packs, Elder layout and special products. You can test it out here.
The Fire & Ice Mystery Box
The concept for this new Mystery Box was going to build on the PoE trade currency success of the earlier-released Chaos & Order Mystery Box. To that end, GGG determined on "another dual themed box", this time (obviously) ice and fire hockey. The report starts with a discussion about designing a dual-themed armor set being a challenge that moved through many iterations before the final layout was discovered.
The Way the box would be given out to players was exceptional and the way it was executed in WftA is something Which Will be included in additional mystery boxes moving forward:
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